AI Insights · Timothy · July 2022
Top 5 Gacha Games in Dominican Republic Q2 2022 Performance
Discover how the top 5 gacha games performed on a unified platform in the Dominican Republic during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 gacha games on a unified platform in the Dominican Republic showed varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced a steady increase in weekly revenue, peaking at approximately $3.5K in the final week of April. Weekly downloads ranged from around 16K to 21K, with a notable peak in mid-April. The game maintained a robust user base, with weekly active users fluctuating between 260K and 290K throughout the quarter.
NBA LIVE Mobile Basketball from Electronic Arts saw a significant spike in weekly revenue, reaching $316 in mid-June. Weekly downloads showed a steady upward trend, starting at around 4.5K and climbing to 9.3K by mid-June. Active users also increased, particularly in late May, peaking at nearly 99K by the end of June.
Sonic Forces PvP Racing Battle from SEGA had fluctuating weekly revenue, with a high of $314 in the second week of April. Downloads peaked at around 7.9K in late April, but gradually declined to approximately 3.4K by the end of June. Weekly active users followed a similar trend, peaking at 37.1K in early May and decreasing to around 28.5K by the end of the quarter.
Asphalt 8: Airborne by Gameloft displayed consistent weekly revenue, with minor fluctuations, peaking at $165 in the last week of June. Downloads remained relatively stable, ranging from 3.6K to 5K, with a slight uptick towards the end of the quarter. Active users consistently hovered around the 20K mark, with a minor peak at 21.2K in late June.
MLB 9 Innings 24 from Com2uS Corp. had the highest weekly revenue among the top 5, peaking at $5.4K in late March. Weekly downloads showed minor fluctuations, mostly ranging between 3.2K and 4.5K. Active users remained stable around 12K, with slight variations throughout the quarter.
For more detailed insights and data, visit Sensor Tower.